3D Sculpting, Modeling, Texturing Artist - VFX & Games
Specializing in characters & props, hyper-realistic texturing, replication, as well as stylized looks.
Low poly and high poly, organic and hard surface modeling. Open to relocation.
Specialized
Maya, Zbrush, Mari, Substance Painter, Substance Designer, Substance Sampler, Marmoset Toolbag, Adobe Creative Cloud, Photoshop, Lightroom, Illustrator, InDesign, Affinity Photo, Davinci Resolve, Premier Pro
General Knowledge
Houdini, NukeX, Unreal Engine, Unity, Marvelous Designer, SpeedTree, EmberGen
Render Engines
Arnold, Redshift, Vray, Unreal, ACES Compliant
Rank A Certificate: Industry-ready for entry-level roles, high-level of proficiency, creativity, and readiness for professional production.
Excellence Award: The Captain - Demo Reel
Editor’s Choice Award: Kenneth -Digi Double
Draft Selection: Rookie of the Year | VFX 2024