3D Sculpting, Modeling, Texturing Artist - VFX & Games

Specializing in characters & props, hyper-realistic texturing, replication, as well as stylized looks.

Low poly and high poly, organic and hard surface modeling. Open to relocation.

  • Specialized

    • Maya, Zbrush, Mari, Substance Painter, Substance Designer, Substance Sampler, Marmoset Toolbag, Adobe Creative Cloud, Photoshop, Lightroom, Illustrator, InDesign, Affinity Photo, Davinci Resolve, Premier Pro

  • General Knowledge

    • Houdini, NukeX, Unreal Engine, Unity, Marvelous Designer, SpeedTree, EmberGen

  • Render Engines

    • Arnold, Redshift, Vray, Unreal, ACES Compliant

Rank A Certificate: Industry-ready for entry-level roles, high-level of proficiency, creativity, and readiness for professional production.

Excellence Award: The Captain - Demo Reel

Editor’s Choice Award: Kenneth -Digi Double

Draft Selection: Rookie of the Year | VFX 2024